Junshen Gao

3D Artist | Graphic Designer

WORK 01

3D Reel 2022

A collection of personal works from 2022. Demonstrating understanding of PBR Workflow.

Blender/Maya/Zbrush/Substance Painter

WORK 02

Skelefish

Culinary-inspired design with strictly triangles. Product rendering and advertisement concept.

100% Blender Workflow
Modeling, Texturing, Lighting, Animation, Editing, Rendering

WORK 03

HIGH SIDE

Indoor extreme activities above the city skyline. Spatial experience design for Capstone project.

Blender, Illustrator, Premier Pro

WORK 04

PARACOSMOS

Zooming title sequence for 2D animation midterm at FIT.

Illustrator, After Effects

Communication Design AAS

Collection of works at Fashion Institute of Technology.
(Adobe) Blender, Illustrator, Photoshop, InDesign

Hard Surface Modeling

Game-Ready Assets
PBR Workflow, Normal Map Baking, UV Mapping, Retopology

3D Product Photography

No Compromise, Photo-Realistic Renders
Subdivision Modeling, Texturing, Lighting, Composition

Sculpting

Realistic Organic Forms in Zbrush
High-Poly Sculpting, Anatomy, Character Art

Create a website or blog at WordPress.com